Games for Addition
Game
How to Play
Blackline Masters
Fact Card Jumps
Students shuffle fact cards and select card. Students
show fact by jumping on the number line.Students
record the number sentences to go with each number
line drawing.

Who has More?
Students take turns selecting a fact card from a facedown
deck. Each student records his equation. The student with
the greater sum circles his equation and wins that round.
Then, players select another fact card and play again.



Fill the Chart
Players take turns spinning a number and then spinning
the +0/+10 spinner to see what should be added to their
number. The first player to fill up the chart wins. If you
prefer not to have a winner, simply have pairs work
together to fill the chart. Adapt the game for other addition
strategies.

Squares
The goal is to be the first player to have markers on four
numbers that form a square on the game board. Players
take turns spinning, finding the sum, and placing a marker
on the board. The first player to have four makers arranged
to form a square is the winner.

Bingo
Students write numbers in each of the nine boxes on their rid.
Numbers must be between 2 and 12. The numbers 1-10 cards
are shuffled and placed in a pile, facedown. One student turns
over a card and spins the spinner to see what they add to the
number on the card. Both students talk about the sum and
cross it off their grid. If a player covers an entire row, column,
or diagonal, they have BINGO.


Fill Ten


Condition
Students spread out the cards out on the desk, facedown.
Fact cards are shuffled and place facedown in a stack. A
player turns the top fact card and says the sum. He then
turns over a Conditions card. If the sum meets the condition
on the card, the player keeps the Conditions card. If the sum
does not meet the condition on the card, the play returns
the Conditions card. The player with the most Condition cards wins.

Hop the Line Addition
Player one picks a number card. Player two jumps to that spot
on a number line on the floor. Player one spins the spinner and
announces whether to plus/minus 1/2. Player 2 then hops to
find the solution. Players record their number sentences.

Dot Card Addition
Students take turns picking a 1-10 dot card and then spin to
determine what to add. Students record their number sentence.

Math Checkers
Math Checkers is played like regular checkers. For a
player to move to an open space, he or she must first tell
the sum of that fact.


Near Doubles Train
Spin the spinner and make a train with that many cubes. Make
another train of a different color that has that many cubes plus 1 more.
Put the two trains together. Color a model of your train.
Write an addition number sentence to go with your train.

Match Em Up
Partners spread out near double math fact cards and doubles
plus one fact cards. Students match cards and record their
matches on the recording sheet.


Spin and Double It
One partner spins the 3-9 spinner to find the starting number.
The other partner spins the doubles wheel to find out if they will
be finding the double or the double plus one. Partners then work
together to write the number sentence.

Almost Doubles
Students take turns spinning the near doubles spinner, stating the
sum, and recording it in the appropriate section of their Almost
Doubles recording sheet.If a player spins a sum that has already
been recorded in both places on the chart, he loses that turn.
The first player to complete his chart by filling in all of the blank spaces is the winner.

Ladders
Two students take turns spinning a near doubles spinner and
recording the sum on a vertical number line. The sums must
be recorded in order from least at the bottom to greatest at
the top. If a student spins a sum and does not have a place
to put it on his ladder,he loses his turn. The first player to
complete his ladder is the winner.

Spinners



Games for Subtraction
Game
How to Play
Blackline Master
Scratch 'Em Off
Students spin a spinner and subtract, find the difference in one of the
boxes below their spinner, and cross it off. Students may cross out
only one number per spin. If the difference is already cross out, the
player loses their turn. The first player to cross off all of his numbers
wins.

Three in a Row
Players shuffle 10 fact cards and place them facedown in a deck.
Players take turns pulling a card, subtracting to find the difference,
and then putting a marker on the difference. The first player to cover
three in row is the winner.

Hop the Line
Subtraction
Player one picks a number card. Player two jumps to that spot on
a number line on the floor. Player one spins the spinner and announces
whether to plus/minus 1/2. Player 2 then hops to find the solution.
Players record their number sentences. Ÿ

Dot Card Subtraction
Students take turns picking a 1-10 dot card and then spin to determine
what to subtract. Students record their number sentence.

Missing Numbers
Players take turns flipping over a 1-9 number card and recording
the number in one of the blanks on their Missing Numbers recording
sheet. The player reads the fact out loud and then places the number
back in the deck and reshuffles. If a number can't be used, that player
loses his turn. The first player to fill all of the missing values is the winner.

Difference Maker
Students take turns pulling cards from a shuffled deck of fact cards and
record their fact with the difference on the Difference Maker recording sheet.
The player with the greatest difference fro the round circles it and wins the
round. The player who wins the most rounds wins the game.


Take Away
Students play with partners or groups and try to be the first player to take
all of the cards in front of them. Each player begins with a set of ten Take
Away cards. The cards are placed face up in a row in front of the players.
Each player also has a set of fact cards. Players shuffle the fact cards
and take turns picking one fact card. If they see the difference in their
row of Take Away cards, the take the card away. The first player to take
away all ten cards is the winner.


Resources
Resource
How to Use It
Blackline Masters
Visual Models for Addition and
Subtraction
Students will need visual models of the concepts of
addition and subtraction. In addition, students will need
visuals models as they learn additional strategies for
their facts.
1. Number lines
2. Use the double number line to show the commutative property.
3. Part Part Whole Mat
4. Ten Frames
5. Number Charts
6. Dominos/Dot Cards







Addition Fact Chart



Triangle Fact Cards
Triangle fact cards support the connection between
addition and subtraction facts. Students select a card,
and then they write the four addition/subtraction number
sentences represented by the card.








Fact Checks
Use the fact sheets to provide practice and progress
monitor students. Keep in mind that timed tests can
have a negative effect on students especially those
who struggle. A goal is automaticity but we don't
want to compare students. Challenge students to
see how many facts they can answer in two minutes.
Then, students work to "beat their record." Also,
use the fact sheets to identify facts students are
still struggling with.
+ Zero Facts



+ One/+ Two





Plus Ten



Doubles



Making Ten




Using Ten



Using Doubles



Addition Student Sized Flash Cards
Use these student sized fact cards for games,
student practice, and to send home. Give one
set of cards as each new strategy is introduced.
It may be helpful for some students to color code
their fact cards by strategy.








Subtraction Student
Sized Flash Cards
Use these student sized fact cards for games,student
practice, and to send home. Give one
set of cards as each new strategy is introduced.
It may be helpful for some students to color code
their fact cards by strategy.








Tracking Progress
Students track the facts that they know on the
blank chart. Remind students on the commutative
property to help them recognize their many known
facts. Each time they master new facts they add
them to the chart. Use graph to have students record
the number of facts they knew after a fact check.



Home School Connection
Adapt these letters to help engage parents in helping
students learn their facts.